Exclusive Adjustments for Single Player Mode
- The feature “Automatic Revival Upon Defeat,” which allows for a single revival per night boss battle, has been introduced for solo expeditions.
- The quantity of runes acquired in solo expeditions has been enhanced.
Overall Balance Tweaks
- The potential to obtain high-rarity Relics as a reward upon reaching Day 3 of Expeditions has been increased.
- The likelihood of acquiring high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar has been elevated.
Bug Resolutions
- The camera dynamics during the Guardian’s Ultimate Art, “Wings of Salvation,” have been modified.
- Resolved an issue in the Duchess’s Character Skill “Restage” where Status Ailments failed to trigger from other players’ attacks.
- Addressed a bug where Raider attacks with Greataxe and Great Hammer weapon types dealt more damage than intended.
- Fixed an issue where some “Those Who Live in Death” enemies would revive when defeated with the “Sacred Blade” skill.
- Corrected a bug where the “Bleeding” Status Ailment did not build up when the “Bloody Slash” skill hit an enemy.
- Fixed a bug preventing the “Ghostflame Ignition” attack from executing under specific conditions.
- Resolved an issue where “Frostbite” did not accumulate when the light wave from a strong attack struck an enemy while the “Moonlight Greatsword” skill was active.
- Fixed a problem where the projectile speed of “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
- Addressed an issue where the magic spell “Rock Sling” had an extended range when used with a staff equipped in the left hand.
- Fixed a bug where the incantation “Black Blade” failed to decrease the maximum HP of enemies when struck.
- Resolved an issue where the Passive Effect “Successive Attacks Negate Damage” accumulated incorrectly when executing successive attacks while active.
- Fixed an issue with certain Passive Effects not displaying correct values.
- Addressed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” failed to trigger in particular scenarios.
- Fixed an issue with certain effects not applying to Relics obtained from Expedition Rewards or purchased at the Small Jar Bazaar.
- Resolved a bug preventing item acquisition from completing a Remembrance when scenario conditions were met, especially when changing characters.
- Addressed bugs in the behavior and specifications of attacks and actions of specific enemies.
- Fixed a bug that caused game instability under certain conditions during enemy battles.
- Resolved graphical rendering issues during enemy encounters.
- Corrected errors within the staff credits.
- Fixed text-related issues.
- Fixed an issue with sound effects not playing correctly.
- Addressed the missing “Exit Remembrance” effect during “Wylder” Remembrance on some platforms.
- Fixed a problem where the HUD was not appearing on certain platforms.
- Resolved game crash issues occurring under specific conditions on some platforms.
- Fixed issues with Expeditions and reconnections failing under certain conditions on specific platforms.
- Corrected problems with background music not playing properly under specific conditions on certain platforms.
Adjustments for Steam
- Fixed incorrect rendering of graphics when “Low” was selected in “Quality Settings” under “Graphics.”
- Resolved issues with the Climb up action not working properly with the keyboard.
- Addressed difficulties performing the Climb up action when using a gamepad.
The updated version number appearing in the lower right corner of the Title Screen will be:
App Ver. 1.01.1
Regulation Ver. 1.01.2
Online play mandates applying this update. Please restart the game after downloading the update file to activate the changes.
Future updates will continue to be released to ensure an improved experience with ELDEN RING NIGHTREIGN.
We appreciate your ongoing support and enthusiasm.